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AI Insights · Timothy · July 2022

Top 5 Shooter Games on iOS in Oceania Q2 2022

Discover the performance trends of the top 5 shooter games on iOS in Oceania during Q2 2022, including weekly downloads, revenue, and active users.

Top 5 Shooter Games on iOS in Oceania Q2 2022

Performance of Top 5 Shooter Games on iOS in Oceania in Q2 2022

The second quarter of 2022 saw interesting trends in the performance of the top 5 shooter games on the iOS platform in Oceania. Here’s a detailed look at their weekly downloads, revenue, and active users.

PUBG MOBILE

Throughout Q2 2022, weekly revenue for PUBG MOBILE fluctuated, peaking at approximately $302.7K at the end of March and hitting a low of around $99.7K in early May. Downloads remained relatively stable, averaging around 4.5K per week, with a slight increase towards the end of June reaching 4.9K. Active users saw a gradual decline from 82.9K to 77.7K over the quarter.

Call of Duty®: Mobile

Call of Duty®: Mobile experienced a varied revenue trend, starting at $149.2K in late March and dipping to $73.8K by late May, before recovering to around $95.1K at the end of June. Downloads peaked at 8.9K in early April and saw a steady decline to 5.3K by the end of May, followed by a slight increase to 7.1K in the final week of June. Active users showed a downward trend, moving from 134.6K in late March to 113.8K by the end of June.

War Robots Multiplayer Battles

War Robots Multiplayer Battles had a consistent revenue stream, maintaining an average of around $22K per week, with a peak of $27.5K in mid-June. Downloads fluctuated, peaking at 1.6K in mid-April and averaging around 1.1K towards the end of the quarter. Active users increased from 3.7K in late March to 4.9K in mid-April, before stabilizing around 4.6K by the end of June.

Zooba: Zoo Battle Royale Games

Zooba: Zoo Battle Royale Games saw weekly revenue peaking at approximately $20.5K in mid-April and then gradually decreasing to around $13.4K by the end of June. Downloads spiked at 4.4K in mid-April and dropped to around 1.6K by late June. Active users followed a similar trend, peaking at 13.4K in mid-April and then decreasing to around 8.2K by the end of June.

LifeAfter

LifeAfter's revenue saw significant growth, starting at $7.9K in late March and reaching a high of $28K in early May, before settling around $12.4K by the end of June. Downloads remained low, averaging around 120 per week, with a slight peak of 178 in mid-April. Active users saw a gradual decline from 1.6K in late March to 1.3K by the end of June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022